Register New Colony

Initialize a new settlement record in the regional tactical database.

Unique identifier used for logins.
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If neither is provided, a default faction flag will be assigned.

Colony Expertise Points

Distribute exactly 10 points to define starting specialists. 2 points = 1 starting tech. 1 point = 1 starting resource.

Remaining 10
Hydrologist Water Infrastructure
Agronomist Farming
Mechanic Improvised Mechanics
Logistics Manager Logistics
Chemist Chemical Processing
Electrician Power & Grid Controls
Gunsmith Weapon Manufacturing
Medical Doctor Advanced Healthcare
Master Distiller Morale & Luxuries
Radio Operator Long-range Comms
Teacher Education
Engineer Engineering
Starting factions can affect initial relations and resource allocations at GM discretion.
Describe your colony's core laws or cultural mandates. These have roleplay and gameplay consequences.
Already registered? Link Existing Colony